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Always render object behind everything (not multiple cameras)

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Hello, I am working on a day/night cycle that has a rotating sphere of clouds, stars and a moon. To render those in the back, I am using a second camera rendering only those objects. Unfortunatly, that creates a weird glitch in the basic unity water reflection. So, is there any other way I could render those in the back without the use of a second camera? Thanks for the help!

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