Does anyone know how to fix this?
![alt text][1]
the camera's settings are:
![alt text][2]
The watermesh uses the "FX-Water" shader where, at line 23, i put
Subshader {
//Tags { "WaterMode"="Refractive" "RenderType"="Transparent" }
Tags { "Queue" = "Transparent" }
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
to make it transparent.
[1]: /storage/temp/17028-cattura.png
[2]: /storage/temp/17029-camera.png
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