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Water rendered over other game object

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Does anyone know how to fix this? ![alt text][1] the camera's settings are: ![alt text][2] The watermesh uses the "FX-Water" shader where, at line 23, i put Subshader { //Tags { "WaterMode"="Refractive" "RenderType"="Transparent" } Tags { "Queue" = "Transparent" } Blend SrcAlpha OneMinusSrcAlpha ColorMask RGB to make it transparent. [1]: /storage/temp/17028-cattura.png [2]: /storage/temp/17029-camera.png

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