Unity 5.6 had Render Queue field for materials based on Standard Shader. But new Unity 2017.1 has no such field. Also I've found a comment in StandardShaderGUI.cs (from builtin_shaders-2017.1.0f3.zip), so instead of `m_MaterialEditor.RenderQueueField();` it has `// NB renderqueue editor is not shown on purpose: we want to override it based on blend mode`
What does this mean? Should I setup it in some other way?
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