Quantcast
Channel: Questions in topic: "renderqueue"
Viewing all articles
Browse latest Browse all 161

Unity System Fog Access

$
0
0
So I've run into the classic post-effects fog problem of having non z-buffer objects draw on top of my fog (transparent objects, particles) ![Example][1] The Ball in the middle is a transparent object, further away than the cliffs that show their texture. Ideally there would be a way to re-write the system fog, or at the very least have access to the colors it draws so i could inject my sky box colors into it and have it work with transparent objects. Everywhere i look it seems getting the distance to a non z-buffer object is impossible, making most cases of post-effect fog useless. I'm out of ideas at this point and i'm welcome to discuss it. [1]: /storage/temp/100896-transparentfog.png

Viewing all articles
Browse latest Browse all 161

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>