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Render Queue not working / Depth buffer

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Hi! Was wondering if anyone could help me with Shader Render Queues. I've been doing alot of testing and reading but I can't seem to make it have any effect on any objects and geometries I've made at all. The ZWrite is Off and I have tried multiple combinations of queues between Geometry, Transparency and Background etc. The only thing that seems to make a difference for which shader appears on top is the order in which I created the shader! Please help!

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